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ABSTRACT GAMES
|
| ANAASH |
2021 |
Stacking game. Annihilation.
|
| BAMBOO |
2021 |
Game of clumps.
|
| BASIC |
2009 |
Game of mixed stacks.
|
| BLACKSTONE |
2024 |
Simple game of blocking and annihilation.
|
| BLAST RADIUS |
2024 |
Nuclear blast annihilation.
|
| BOUNCE |
2023 |
Simple group forming game.
|
| BYTE |
2005 |
Passive stacks. Claim 2 out of 3 stacks of 8 checkers.
|
| CAGE |
2010 |
Checkers variant. |
| CEPHALOPOD |
2006 |
Dice are used as playing pieces. Capture from within. |
| CHURN |
2024 |
Full size game on tiny board. Massive churn rate. |
| CLUSTERFUSS |
2023 |
Related to Clobber. Annihilation goal. |
| COLONNADE |
2010 |
One dimensional board. |
| COPOLYMER |
2006 |
Multiple cells claimed per turn. Subtle strategy. |
| CROSSCUT |
2023 |
Decisive in-a-row game. Very rare class of game.
|
| DIE |
2025 |
Game of self annihilation. |
| DIFFUSION |
2006 |
Original seed sowing mechanism. |
| DIPOLE |
2007 |
Attacking game. Game of annihilation for Checkers set. |
| DODO |
2021 |
Super simple game. |
| FENCES |
2021 |
Pencil and paper game. |
| FLUME (square) |
2010 |
Territory game. Dots and Boxes family. |
| FLUME (hex hex) |
2010 |
Territory game. Dots and Boxes family. |
| GOPHER |
2021 |
Super simple game. |
| HADRON |
2022 |
Super simple game. |
| HEXOTIC |
2024 |
Oust-class game. Surround and capture. |
| ICEBREAKER |
2021 |
A game of icebreakers. Win by capturing the majority of icebergs. |
| IHEX |
2024 |
Oust class game. Form irregular hexagons, capturing minority. |
| IMPASSE |
2003 |
Armies march through each other. Win by desertion. |
| INCHWORM |
2021 |
Game of inchworms. |
| JOSTLE |
2010 |
Combinatorial game. Last to move wins. |
| KING AND COURTESAN |
2022 |
Army game. Get your king into the enemy home square, or kill the enemy king. |
| KOBUDAI |
2021 |
Gender bender. Game of annihilation. |
| MAD BISHOPS |
2010 |
Combinatorial game. Game of annihilation. |
| MAD ROOKS |
2010 |
Combinatorial game. Game of annihilation. |
| MARVIN |
2012 |
Stacking game. Territory. |
| MONKEY QUEEN |
2011 |
Stacking game. Checkmate / annihilation. |
| MOSAIC |
2009 |
Tile game. Game of aggression and territory. |
| O |
2024 |
Monocolored loop formation. One color game. No loop-guaranteeing "hacks" required. |
| OUST (hex hex) |
2007 |
Magnificent architecture. Board starts empty and ends with only one color. |
| OUST (square grid) |
2007 |
Same as Oust (hex hex) but square grid. |
| PATHWAY |
2021 |
Simple combinatorial. Make a path. |
| PARASOL |
2024 |
Overlapping sub-grids. Majority occupation. |
| QUADRATURE |
1992 |
My first game (1992). Othello-like "squaring" mechanism. Only MSG game in which draws can occur. |
| REDSTONE |
2012 |
Go variant. Red stones are used for capturing, but they cannot themselves be captured. |
| RIVE |
2010 |
High churn rate. Territory. |
| RUSH |
2007 |
Multiple stones added per turn. Fast paced game. |
| SAVAGE GO |
2023 |
Go variant. Multiple placements per turn. |
| SCRIBE |
2006 |
Pattern forming. No ties. Form patterns on an array of 3x3 grids. |
| SILO |
2021 |
Mixed stacks, one dimensional game. Arrange all your checkers into a contiguous substack. |
| SUBSUME |
2024 |
Monocolored loop formation. Two-color game. |
| TAKE |
2024 |
Free form Tanbo. Grow root-like formations of stones. Add new seeds. |
| TANBO |
1993 |
Game of roots. Grow root-like formations of stones. |
| ZOLA |
2021 |
Simple, robust, strategic. One of my very best games. |
|
CONNECTION GAMES
|
| ANCHOR 2D |
2008 |
Triangular board with two triangular holes. Form connections among board edges and hole edges. |
| ANCHOR 3D |
2008 |
3D board with three symmetrically arranged holes. Form connections among hole edges. |
| ATOLL |
2008 |
A game of perimiter islands. Connect islands of your color. |
| BEGIRD |
2008 |
Generalized form of Y. Begird has 6 or more (multiples of 3) perimeter segments.
|
| CONECT |
2024 |
Conic surface. Surround the apex of a cone. |
| CONECT WIDE CONE |
2024 |
Wide cone board. Print N Play. |
| CONECT NARROW CONE |
2024 |
Narrow cone board. Print N Play. |
| CORDON |
2023 |
Cordoning game. Cordon off more than half of the board. |
| CROSSWAY |
2007 |
Square connection game. No draws. Eight directions of connectivity. |
| CUBE LARIAT |
2024 |
Connection game played on cubic surface. Draws are not possible. |
| GRAND HEX |
2009 |
Hex with an added complication. Still a very simple game. |
| FRACTAL |
2010 |
FRACTAL BOARD Beautiful game. Designed to minimize first move advantage. |
| GYRE |
2015 |
Connection game. Surround center. |
| HEX KB |
2009 |
Inspired by Klein bottle. Uses a "portal".
|
| HEXAGONAL Y |
2023 |
Y adapted to hexagonal board. Ultra simple, fundamental geometric principle.
|
| HY 2 |
2023 |
Y adapted to hexagonal board. Ultra simple, fundamental geometric principle.
|
| HY 3 |
2023 |
Y adapted to hexagonal board. Ultra simple, fundamental geometric principle.
|
| LARIAT |
2008 |
World's simplest connection game. Completes the HYL triad: Hex, Y, Lariat. Pie rule recommended. |
| LOOPHOLE 2D |
2008 |
Rhombus shaped board with two rhombus shaped holes. Form connections between board edges and hole edges. |
| LOOPHOLE 3D |
2008 |
3D board with three symmetrically arranged square holes. Form connections among hole edges. |
| MOBIUS |
2008 |
Mobius strip. Connections are formed between colored segments along the edge of a mobius strip.
|
| NESTED Y |
2006 |
Y superimposed on Y |
| PYRAMID PARTITION |
2024 |
Fully three dimensional connection game. |
| PYRAMID Y |
2024 |
Y board. Projection of hexagonally tessellated pyramid. |
| SINGULARITY |
2024 |
Surround a neutral corner stone. Unusual design. |
| SUPER LARIAT |
2008 |
Highly unusual geometry. "Lasso" two of the three crystal shape spars with a double ended lariat of stones. |
| TRIPEN |
2013 |
Trivalent, variable orientation cell division. Unusual connection game. |
| TRIVOR |
2012 |
Trivalent, variable orientation cell division. Unusual connection game. |
| X |
2009 |
Three player game. Form an X shaped path, among other possibilities. |
|
OOSCGs
|
Orthogonal Only Square Connection Games
|
| CANDY NECKLACE |
2024 |
SPO (single placement only). Connection game science. |
| CATACLYSM |
2023 |
Kills are massive and cataclysmic. |
| CLEARCUT and HALFCUT |
2023 |
Kill by forming crosscut with larger group. |
| CLUMP |
2023 |
Clobber setup. Form clumps by swapping. |
| CRISSCROSS |
2023 |
Modified Reversi capture. |
| CROSSFIELD |
2024 |
SPO (single placement only). Prohibited glyphs guarantee against draws. |
| FLIPSTOP |
2023 |
Form crosscut, flip enemy checkers that don't form new crosscuts. |
| MINCUT |
2023 |
No crosscuts formed. Fuctionally similar to Crossway. |
| MINEFIELD |
2024 |
SPO (single placement only). Prohibited glyphs guarantee against draws. |
| NAKATTA |
2024 |
SPO (single placement only). The ultimate connection game design. |
| NAKED DIAGONAL |
2024 |
SPO (single placement only). Connection game science. |
| NAKEDFIELD |
2024 |
SPO (single placement only). Prohibited glyphs guarantee against draws. |
| NECKLACE |
2024 |
SPO (single placement only). Loops are prohibited, which safeguards against crosscuts. |
| OOSCG-W |
2023 |
Form crosscut, kill enemies, replace with friendlies anywhere. |
| SWAPTIMUM |
2023 |
Form crosscut and swap to kill crosscut. |
| UNRAVEL |
2024 |
Crosscut dissipation. |